"MUL-T’s nailgun has a low proc coefficient per nail of 0.4 compared to most character’s 1.0, so he isn’t proccing stuff a ton faster than other characters." - Quote from NaKyle, 03/30-2019. ![]() ![]() In Hopoo Games Development Thoughts #1, the developers introduced the concept of proc coefficient like so: This also means that a character may need more than 100% "chance" from a collection of items to guarantee that desired proc. Conversely, an infrequent, hard-hitting ability may have a higher proc coefficient to make up for the fact that it doesn't hit too often. If something hits very frequently, it may have a lower proc coefficient to lower the power of the ability to not outclass other abilities. This affects how certain "hits" can be "worse" or "better" at activating on-hit effects, depending on how high (or low) the proc coefficient is. The proc coefficient is the factor by which an item's effect, trigger chance, duration, or any combination of the three is scaled (multiplied).
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